![]() ![]() Though to be fair the descriptions of magic used in the Dying Earth, from whence it is inspired, are definitely apart from the gaming adaptations of Gygax & Arneson. Aside from justifications for the in-game impact of a Vancian magic system such as the Surgeon Metaphor and the Alzheimer’s comparison, I think it’s also generally not great for mystery or atmosphere and definitely more afforded to war and video-gaming. ![]() The ‘spells as ammunition’ mindset probably owes its inception in the roots of tabletop RPG’s, namely War-Gaming. It treats spells as pre-packaged single purpose weapons which the wizard “fires & forgets”. ![]() I don’t particularly care for it because it tends to be trite in my opinion and restrictive as well as losing the mystery or ‘fluffy’ aspects of magic. I do acknowledge its importance in not that it was essentially the first codified system but that it is vital to the formation of the tools and ideas in turning magic towards tabletop gaming from whence most current RPG magic systems spring, the magic system I authored included. When it comes to magic in tabletop role-playing games my opinion is a bit conventional in the sense that I dislike Vancian Magic, a system of RPG magic inspired by the Dying Earth series of books and stories authored by Jack Vance. ![]()
0 Comments
Leave a Reply. |